﻿using UnityEngine;
using System.Collections;

namespace AssetLoad
{
    public class InstCounter
    {
        public int count = 0;
        public Object inst = null;
        public InstCounter(Object inst, int count)
        {
            this.inst = inst;
            this.count = count;
        }
    }

    public class BundleCounter
    {
        public int count;
        public AssetBundle asset;
        public string assetName;
        public int busyNumber = 0;
        public BundleCounter(AssetBundle asset, int count,string assetName)
        {
            this.count = count;
            this.asset = asset;
            this.assetName = assetName;
            busyNumber = 0;
        }

    }
}